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1. Do CCP Policies Make Eve Unplayable - in EVE General Discussion [original thread]
Originally by: MaiLina KaTar Originally by: Psy Corp im never going to read that me neither I read it
- by Rot Animal - at 2005.02.10 10:48:00
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2. Pay and No play - in EVE General Discussion [original thread]
Originally by: Deides I dont know if this is worth mentioning, but in some other mmo's when the server goes offline for an extended period (ie over 20hours), the players are credited for the amount of time they couldnt play for. We all ...
- by Rot Animal - at 2004.11.23 03:25:00
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3. Pay and No play - in EVE General Discussion [original thread]
Originally by: Deides I dont know if this is worth mentioning, but in some other mmo's when the server goes offline for an extended period (ie over 20hours), the players are credited for the amount of time they couldnt play for. We all ...
- by Rot Animal - at 2004.11.23 03:25:00
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4. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
But the fix to trading is so simple its almost riduculous ... just implement a time based supply and demand for the npc commodities. If Everyone runs a particular route it will become unprofitable, but while thats happening other routes will be r...
- by Rot Animal - at 2004.07.30 13:30:00
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5. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
But the fix to trading is so simple its almost riduculous ... just implement a time based supply and demand for the npc commodities. If Everyone runs a particular route it will become unprofitable, but while thats happening other routes will be r...
- by Rot Animal - at 2004.07.30 13:30:00
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6. Confessions of an ore thief - in EVE General Discussion [original thread]
Originally by: Mon Palae I debunked that particular piece of CCP claptrap in this thread . Yeah good debunking buddy but the claptrap stands. Those are the rules given to you by the designers of this game. Simple as that really. No...
- by Rot Animal - at 2004.07.29 15:18:00
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7. Confessions of an ore thief - in EVE General Discussion [original thread]
Originally by: Mon Palae I debunked that particular piece of CCP claptrap in this thread . Yeah good debunking buddy but the claptrap stands. Those are the rules given to you by the designers of this game. Simple as that really. No...
- by Rot Animal - at 2004.07.29 15:18:00
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8. Confessions of an ore thief - in EVE General Discussion [original thread]
Nice story!! A good read. A shame this post is turning into yet another "We hate ore thieves" thread. To settle that argument let's see what CCP has to say about Ore Theft Quote: Question Why is it so easy to steal ore ? Answer The r...
- by Rot Animal - at 2004.07.29 12:45:00
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9. Confessions of an ore thief - in EVE General Discussion [original thread]
Nice story!! A good read. A shame this post is turning into yet another "We hate ore thieves" thread. To settle that argument let's see what CCP has to say about Ore Theft Quote: Question Why is it so easy to steal ore ? Answer The r...
- by Rot Animal - at 2004.07.29 12:45:00
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10. EVE's Laws - in EVE General Discussion [original thread]
The support section on this web site has a lot of articles that you might find helpfull: Linkage
- by Rot Animal - at 2004.07.29 02:12:00
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11. EVE's Laws - in EVE General Discussion [original thread]
The support section on this web site has a lot of articles that you might find helpfull: Linkage
- by Rot Animal - at 2004.07.29 02:12:00
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12. Remove the Sentry gun Upgrade System with Criminal Flagging NOW. - in EVE General Discussion [original thread]
I just don't understand why they would add dead time to a GAME. There must be other solutions to the problem, IF there ever was a problem. Pirates enrich the game and make it more fun. If you don't like pirates then stay in 0.5 and above. That sho...
- by Rot Animal - at 2004.07.29 02:08:00
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13. Remove the Sentry gun Upgrade System with Criminal Flagging NOW. - in EVE General Discussion [original thread]
I just don't understand why they would add dead time to a GAME. There must be other solutions to the problem, IF there ever was a problem. Pirates enrich the game and make it more fun. If you don't like pirates then stay in 0.5 and above. That sho...
- by Rot Animal - at 2004.07.29 02:08:00
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14. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa That's what I meant by it being pointless to describe my ideas, just face it, there's room for as many social skills as there are for combat. The difference is that Trade is a blanket skill affecting every sal...
- by Rot Animal - at 2004.07.28 14:50:00
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15. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa That's what I meant by it being pointless to describe my ideas, just face it, there's room for as many social skills as there are for combat. The difference is that Trade is a blanket skill affecting every sal...
- by Rot Animal - at 2004.07.28 14:50:00
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16. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa Trade skill, I think it went sometime around when the EVE gate did... Perhaps fixing the broken trade skill would be a better idea then to create a new one that does exactly the same thing but perhaps I'm w...
- by Rot Animal - at 2004.07.28 14:32:00
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17. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa Trade skill, I think it went sometime around when the EVE gate did... Perhaps fixing the broken trade skill would be a better idea then to create a new one that does exactly the same thing but perhaps I'm w...
- by Rot Animal - at 2004.07.28 14:32:00
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18. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa Fencing in that it will be needed selling contraband and moving souped up loot on the market. Racketeering in that you could hold up and extort convoys and even stations for money rather than just blowing them...
- by Rot Animal - at 2004.07.28 14:19:00
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19. Is Eve TOO PvP orientated? - in EVE General Discussion [original thread]
Originally by: Redan Chulipa Fencing in that it will be needed selling contraband and moving souped up loot on the market. Racketeering in that you could hold up and extort convoys and even stations for money rather than just blowing them...
- by Rot Animal - at 2004.07.28 14:19:00
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20. fighting ore thievery - in EVE General Discussion [original thread]
I can understand that you miners don't want to use secure cans and getting a % of your ore stolen is probably still worth it over using those bastard cans but what I don't understand is why you mine in 0.8+ space if this bothers you this much? Jus...
- by Rot Animal - at 2004.07.28 14:14:00
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